package com.distortiongames.escalol.components.render.settings 
{
	/**
	 * ...
	 * @author Jefferson Wagner
	 */
	public class StrokeSettings 
	{
		//{ region Fields
		private var _color:uint;
		private var _weight:Number;
		private var _alpha:Number;
		//}
		
		//{ region Properties
		public function get weight():Number 
		{
			return _weight;
		}
		
		public function set weight(value:Number):void 
		{
			_weight = value;
		}
		
		public function get color():uint 
		{
			return _color;
		}
		
		public function set color(value:uint):void 
		{
			_color = value;
		}
		
		public function get alpha():Number 
		{
			return _alpha;
		}
		
		public function set alpha(value:Number):void 
		{
			_alpha = value;
		}
		//}
		
		public function StrokeSettings(color:uint = 0xFFFFFF, weight:Number = 1, alpha:Number = 1) 
		{
			_color = color;
			_weight = weight;
			_alpha = alpha;
		}
	}

}